Téléchargement ici : Rebug Toolbox 02.02.02 ou la version patchée PS2Emu Toolbox 02.02.02
Cobra 7.03 Overview PRX plugins at boot time (sprx) ISO Suppport: PS1/PS2/PS3/PSP/DVD/BluRay (Split ISO support on FAT32 drives) Network Support: PS1/PS3/DVD/BluRay /PKGs (guide) Blu Ray Movie region free functionality NTFS HDD Support (prepNTFS, or multiMAN Required to scan contents) PS2 ISO Support for BC (HW) / non-BC (SW) Consoles Syscall 11 – Cobra lv1 Peek *PS2 Support on Internal HDD ONLY: dev_hdd0/PS2ISO/ General Cobra Plugin Information Support for plugins at boot time: The number of vsh plugins has been increased from 1 to 7 slots. Slot 0 is reserved for use for iso plugins (netiso.sprx and rawseciso.sprx). Slots 1-6 are for boot plugins. Plugins are loaded in the following way: text file: /dev_hdd0/boot_plugins.txt shall contain a plugin path per line. How to Install a Plugin: Copy plugin_name.sprx to you internal ps3 hdd (ex: /dev_hdd0/). Create or Edit boot_plugins.txt in the root of the hdd (/dev_hd00/boot_plugins.txt) and add a line for the new plugin. Assuming you placed the sprx also in the root of the disk, add: /dev_hdd0/plugin_name.sprx). Add a new line for each plugin. Then Reboot PS3 Console! Cobra 7.03 PS2 Features (4.65 Cobra) PlayStation 2 on NON-BC Consoles Software (SW) Emulation:Support for PS2 ISOs in non BC consoles was removed in Cobra 4.30 (usb), due tops2_softemu missing. It has been re-enabled now by hacking of ps2_netemu. You can use it in the same way as before, just load an ISO and launch from disc icon, Cobra core takes care of rest. No need for encrypted isos, isos patched with limg sectors, etc. Just your normal PS2 isos dumped from discs. However, there is no support for optical discs in ps2_netemu.Note 1: Don’t forget to set the memory cards in XMB, in the old memory card utility for PS/PS2, as ps2_netemu won’t let you assign them in game.Note 2: Please use PS2 ISO / Classic Launcher (non-BC only for wireless sync issue) method to fix the issue with wireless pad sync issue. RAP activation via reactPSN is required PlayStation 2 on BC Consoles Hardware (HW) Emulation: PS3 Models: CECHA, CECHB, CECHC and CECHE Backwards Compatible (BC) Consoles will still use their respetive emulators(ps2_emu, ps2_gxemu), which have much better compatibility and also support optical discs, original or backup. Liens de téléchargement : REBUG_4.65.2_D-REX – 46e531ff271e02d137cc960100a1006e Le D-REX est pour DEX REBUG_4.65.2_REX – c18eecd7e91320e759432f21d07b1f4c Le REX est pour CEX REBUG_TOOLBOX_02.02.02 - 1576ec41fda37c9d44a05ae0c29a319d REBUG_TOOLBOX_02.02.02_PS2 - b75a17cb29ecbc38a6c873f05da8e9ff Patché pour PS2 PS2 Launcher REBUG EditionPS2 Launcher REBUG Edition PS2PS2
PS2 ISO / Classic Launcher (non-BC only for wireless sync issue) With Cobra core, You can play PS2 ISO rips on NON-Backward compatible PS3, however, there has been an annoying wireless sync issue while playing ps2 games, so we designed this work around to fix the issue with wireless pad sync by following method. Couple things are required – multiMAN for PS2 ISO to Classic conversion, not needed if you use PC method – RAP activation for PS2 Launcher – PS2 Launcher or PS2 Classic Place holder [they both do the same function] 1.Install placeholder and activate the rap file for classic via reactPSN 2. Go to multiman normal mode and click on iso 3. Convert ISO to Classic [ISO.BIN.ENC] 4. Use mm filemanager [mmOS] , look for this path “/dev_hdd0/PS2ISO//” 5. Copy or Move ISO.BIN.ENC to “/dev_hdd0/game/PS2U1000/USRDIR/” 6. With webMAN “MOD”, Toggle press SELECT+L2+/\ 7. Run the game from npdrm legit/placeholder(depending on the option you chose) and maintain one stable sync, this is important to write proper sync data in registry. 8. You can safely close the game, and start mounting PS2 ISO via webMAN (*Back up registry via TOOLBOX is recommended in case of potential sync issue problem occurs, if the sync issue happens in the future, you can restore your sync data via registry restoration)
Lien de téléchargement ici : PS2 Launcher Rebug
Téléchargement : webMAN MOD v1.41.06
Un Tutoriel est proposé par Darkprogrammer :
Lien de téléchargement ici : PeXploit 0.2 (1.41 Mo)
Readme : [ "3.xx" and "4.20" ] users, please ensure you have updated to 2.2 FPGA versions before applying 2.3 MCU update. -------------------------------------- [ "4.30" ] users, Please ensure you update FPGA files as well as MCU file. -------------------------------------- [ "5.10" and "5.30" ] users, please update using update files included in respective folder. Please ensure you select and name files on USB storage for update according to the chipset on your Cobra PCB and the correct naming convention.
Changelog : COBRA ODE 2.3 ============= v5.x boards: Fix for a firmware updating issue Add support for the DMC module for bypass v3.x to v4.x boards: Add support for the DMC module for bypass
Lien de téléchargement : COBRA ODE Firmware v2.3 corrigé
Lien de téléchargement : 4.66 HABIB V1.00 (COBRA 7.03) 195.98 Mo MD5: 7D4992390AC4433E8AF48D8FF6CB7CD6 MAJ DU 11/01/2015: A la demande de certains, Habib a rajouté PS3mapi et fait quelques changements, il nous propose donc la version 1.01 : Update HABIB V1.01 Changelog: 1. removed funny folder inside dev_flash which some devs didnt like(idk why)
L'auteur n'ayant pas diffusé d'image, il s'agit ici de l'image de la version précédente Téléchargement ici : XMB MOD Manager (Revision1C) (102.36 Mo) ou XMB MOD Manager (update) (1.56 Mo)
Téléchargement ici : MultiMAN v4.66.09 MAJ 10.01.2015 : multiMAN 04.66.10 is available.
Tout le monde ou presque connait Mugen, ce moteur pour les jeux de combat 2D créé par Elecyte. Celui-ci permet de créer son propre jeu de combat en y incluant ses personnages, décors et autres composants de jeu.
Un peu moins connu mais tout aussi excellent, Paintown, développé par Jon Rafkind. Ce dernier intègre également une version de Mugen. J ai donc récupéré cette version pour en faire un homebrew à part entière et indépendant de Paintown. Voici donc une première bêta de Mugen sur PS3.
Attention, étant une version directement liée à Paintown, les bugs présents dans ce dernier (Mugen-Paintown) sont aussi présents dans cette bêta PS3.
A savoir que ce Mugen comprend 2 joueurs (Kfm et Cinder de Killer Instinct) ainsi que 4 stages.. Vous pouvez si vous le désirez installer d'autres joueurs et décors, à condition qu'ils soient compatibles avec la version 1.0 de Mugen.
Perso:
- "MUGENMK95\USRDIR\data\mugen\chars\..."
Stage:
- "MUGENMK95\USRDIR\data\mugen\stages\..."
2 packs de personnages arriveront prochainement, le 1er comprenant les 27 personnages adaptés par Daveyshamble501 et le 2ème, une dizaine d'autres personnages (présent dans la vidéo d' aperçu...)
Je mets également à dispo dans l' archive, les sources du PKG pour ceux qui veulent créer/modder cette bêta, il suffit (pour les connaisseurs de Mugen) de modifier les fichiers et dossiers présent dans:
- "MUGENMK95\USRDIR\data\mugen\..."
Aperçu en vidéo:
Télécharger Mugen Beta V0.1.rar - 75.2 MB
PS3 Manager API v.1.1.1 Changelog: Core: Improved check and disable syscall (now you can choose which syscall you want to check or disable). Core: Add partial disable syscall 8 (4 mode: fully enabled, keep cobra/mamba/ps3m_api features, keep only ps3m_api features, fake disable). Core: Better error management. PS3 Lib, PC Lib, Demo PC Tools, Fake PS3Lib.dll updated to include new core change. Server: webMAN-MOD 1.40.02 and more are compatible with this version. Improvements to Mamba Only: Add syscall 11 (Full LV1 Peek unlike syscall8) Mamba no more need to reload a self to get vsh process. More cfw support up to 22 (cex+dex).
Téléchargement ici: PS3 Manager API v.1.1.1 par NVZ (143.23 Ko)