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Voici comment Milostosic présente les fonctions principales de ce programme :
- High performance - Profiling applications has minimal impact on run-time performance. MTuner can handle very large number of allocations per second with linear performance scaling. - Non intrusive - MTuner makes no internal memory allocations during profiling. This allows MTuner to capture all allocations, even coming from CRT init phase or global variables. - Memory timeline graph - With entire history of memory operations, MTuner allows for a new way to visualize memory usage evolution in your application. - Filtered views - Allocations can be filtered by time range, heap, allocation size or memory tag (or any combination of those filters). For example, it's trivial to isolate allocations performed during data loading that are under 64 bytes in size and made through a specific allocator. - MTuner *** - For developers using a custom memory manager or developers that want to mark timed events or add custom allocation tags and much more - MTuner *** provides complete control! It can be integrated easily in any project and supports a number of platforms. - Continuous integration - MTuner can help developers track changes in memory usage on a daily basis or even after every check-in! MTuner comes with full support for command line based instrumentation and profiling. - And many more!
Téléchargement : MTuner C/C++ Memory Profiler
Ce n'est pas tout, le développeur a dors et déjà prévu ce qu'il allait intégrer dans la prochaine version, l'interface utilisateur va être totalement traduite en français et en allemand, et il va faciliter l'extraction des mises à jour, et la sauvegarde des eboot.bin. Voici la liste des patchs intégrés dans la v1.2 (méthode exclusive) : - Beyond: Two Souls - BioShock Infinite - Far Cry 3 - Far Cry 4 - Metal Gear Solid V The Phantom Pain - Minecraft Story Mode - Portal 2 - Rayman Legends - Star Wars The Force Unleashed - The Ultimate Sith Edition - Watchmen The End is Nigh Part 2 Téléchargement : PS3 Convert & Inject v1.2
Voici la procédure d'installation (présente dans le readme)
Installation: Mount the dev_blind using FTP or Multiman. 1) Transfer the all the (PS3 Pro/PS3 4K Pro) files to its respective folders dev_blind for the Modded system files. and dev_hdd0 files (Theme,* Packages, *Custom RetroArch, PSP Launcher, PKG Launcher, Multiman Icons). 2) Only For PT-BR Users copy the content inside the Folder PT-BR for (XMBM+ 2K17 PT-BR + WebMan Icon PT-BR). 3) Apply the (PS3 Pro/PS3 4K Pro) Theme, Should be already in the themes menu. 4) Install the Priority Pkgs (Optional). 5) Reboot. * Notes - Better If Installed RetroArch, PSP Launcher, PKG Launcher and Multiman, not included in the Mod Zip. - Set Priority for RetroArch, PSP Launcher, PKG Launcher and Multiman are for Aesthetic purposes only Alongside the custom icons cuz those pkgs is NEEDED in the CFW for those with Webman!.
Avec la v1.5.1, le développeur nous offre de meilleures transitions dans les changements sur les vagues du XMB, elles sont plus fluides, il a ajouté deux couleurs aléatoires sur les Gameboot Wave, et le dossier PS3 4k Pro a été créé.
Téléchargement : PS3 Pro Mod v1.5.1
Téléchargement : RemotePlay.exe v0.0.1-beta (version de SilicaAndPina) Téléchargement : RemotePlay du 22.08.2017 (version de MysteryDash, il s'agit du développeur original)
/* * lv2 SysCall 670 (0x29E): sys_rsx_context_allocate * @param context_id (OUT): RSX context, E.g. 0x55555555 (in vsh.self) * @param lpar_dma_control (OUT): Control register area. E.g. 0x60100000 (in vsh.self) * @param lpar_driver_info (OUT): RSX data like frequencies, sizes, version... E.g. 0x60200000 (in vsh.self) * @param lpar_reports (OUT): Report data area. E.g. 0x60300000 (in vsh.self) * @param mem_ctx (IN): mem_ctx given by sys_rsx_memory_allocate * @param system_mode (IN): */ /* After some verification it turns out that 4 pointers aren't checked They are: context_id lpar_dma_control lpar_driver_info lpar_reports we can write values at: rsx_context + 0x04 (4Bytes) - context_id rsx_context + 0x20 (8Bytes) - lpar_dma_control rsx_context + 0x30 (8Bytes) - lpar_driver_info rsx_context + 0x40 (8Bytes) - lpar_reports to properly specify a kernel address use ULL for big numbers */
En conséquence, il nous informe qu'il est possible de tester cet exploit à compter d'une console sous CFW 4.21 en spécifiant une adresse de l'un des paramètres puis sur la mémoire, et de lancer ensuite le syscall. Il pense qu'il est possible de l'améliorer. Téléchargement : rsxploit.7z (154.79 Ko)
Changelogs v1.1: - Settings: German & French Language - Settings: Warnings (after conversion) if the game requires an 'Exclusive Method' with required informations - UI: Game Title now shows up in the Backup Manager - Fix: While converting games, the correct Game ID will be shown (After the first game it did show the converted name) Upcoming in v1.2: - UI: Exclusive Method Assistent (Also now provides help in german and french) - Automatically extract update .pkg file -> move/copy folder to game backups-> copy EBOOT.BIN to right game directory
Téléchargement : PS3 Convert & Inject v1.1